Sep 09, 2005, 05:49 AM // 05:49
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#1
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Academy Page
Join Date: Jul 2005
Location: IL
Guild: Looking for one
Profession: N/
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Nerco build
This is my frist nerco build and im liking the wells that nercos have. This build is for PvE.
Att.
Blood-11(+3)
Death-11(+3)
Soul Reaping-10(+2)
1.Well Of Blood
2.Well Of Power
3.Well Of Suffering
4.Well Of The Profane(dont think i need this one)/Shadow Strike/Deathly Chill or Swarm/Res sig
5.Putrid Explosion
6.Rotting Flesh
7.Awaken the Blood
8.Death Nova
Any tips will be very useful.
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Sep 09, 2005, 06:16 AM // 06:16
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#2
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Frost Gate Guardian
Join Date: Sep 2005
Location: Brisbane, Australia
Profession: N/Me
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Won't you run out of corpses too soon?
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Sep 09, 2005, 06:21 AM // 06:21
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#3
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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well, im highly addicted to necro builds. and lately my fixation has been a summoner build, its so sweet to see 20+ minions ripping through monster mobs. as i heal them and suppliment with curses..!!
Here's some Constructive Crit, and suggestions:
For your build i see redundancy and obscure uses, also no use for any secondary eh?
i see no specific roll for ur necro in pve, do u play in parties? or just hench it?
and it seems you enjoy the area effect spells...
Redundancy: no use to have both Well of the Blood AND Well of Power, both heal, yet only WoP gives energy regen also. Death Nova, only useful if u are gonna use minions, since allies dont USUALLY die under 30 seconds(enchant length) Awaken the Blood isnt all too useful for PvE either, unless u steer clear of sacrifice hp skills...i would say for PvE in parties, ur choice of skills is not to bad, you have group healing, and rest all aimed at dmg to monster mobs.
Word of advice on this, mobs dont always stay close together (dulls use of area dmg skills), often, melee will run into ur parties' position and casters hang back, so you should look to also use direct dmg, or direct healing skills to help with these close range attackers...these would be in place of WoB, WotP, and Death Nova...replacement suggestions, Vamp Touch/Gaze, Deathly Swarm, Unholy Feast, Chilblains, or any others for healing/direct dmg... ***like said in above post...with ur original skill set, you would run out of corpses WAY too fast (annoying how ppl question/crit something, without actual input or suggestion, isnt it?)***
just my 2 cents...
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Sep 09, 2005, 06:24 AM // 06:24
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#4
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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Why death nova? I mean...I guess you could cast it on yourself...or other teammates for when they die, but it goes against the rest because you're trying to make your teammates NOT die, death nova is only really useful if you blow up minions with it. Since you're not doing that, I'd remove it. Maybe toss in something that doesn't depend on a corpse for damage or healing 'eh? Maybe just replace death nova for rez sig, and then put deathly swarm (or vampiric gaze or something) in for well of profane, since for PvE that's not a huge deal and is pretty costly energy wise...(not to mention...like everything else there, dependant on a corpse).
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Sep 09, 2005, 06:51 AM // 06:51
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#5
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Academy Page
Join Date: Jul 2005
Location: IL
Guild: Looking for one
Profession: N/
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yea i just relized that like all of my skills relay on the corpses and i really didnt think ok of it at the time(watching my favorite movie The Last Samurai)and i guess i really need to fix this build up.
Thanks for you help all i will be posting a newer build soon
I think im gonna go with a minon master build with like 1 well any ideas what one and should i go curses or blood????
Last edited by Nick The Nicker; Sep 09, 2005 at 07:00 AM // 07:00..
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Sep 09, 2005, 07:57 AM // 07:57
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#6
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Krytan Explorer
Join Date: Aug 2005
Guild: Ex Talionis [Law], Schindlers Fist [ouch]
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well to get good Minions you would need a Superior Rune of Death Magic, a Vile (?) Head Scar, which I think is the one that adds to Death, to get your Minions at a good level.
I have never actually gone proper Curses, but I have a lot of them. I am a full Blood Magic Necro, with 16 points in Blood, and another 2 when I use AtB. There are a LOT of good curses, and now with the no refund points thing, it would be a good idea to change around Curses and Blood, and decide what you like the most.
As for skills, you should probably know what ones to use =P If you need a hand in-game or anything, my name is Garoth Isildar and I'll be willing to help a fellow Necromancer
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Sep 09, 2005, 12:42 PM // 12:42
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#7
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Academy Page
Join Date: May 2005
Location: Finland
Profession: N/Mo
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If you are going to use minion master, dont bother using wells. It just uses up precious corpses and minions are not wise enough to use wells properly
I have minion master build and it looks like this..
Death - 16 (12+3+1)
SR - 10 (9+1)
Blood - rest of points +1
Blood of the Master
Veratas Sacrifice
Taste of Death
Animate Bone Horror
Animate Bone Fiend
Death Nova
Offering of Blood {E}
Res Sig
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Sep 09, 2005, 03:34 PM // 15:34
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#8
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Academy Page
Join Date: May 2005
Guild: Ban Hammer
Profession: N/Me
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Quote:
Originally Posted by Jasso
I have minion master build and it looks like this..
Death - 16 (12+3+1)
SR - 10 (9+1)
Blood - rest of points +1
Blood of the Master
Veratas Sacrifice
Taste of Death
Animate Bone Horror
Animate Bone Fiend
Death Nova
Offering of Blood {E}
Res Sig
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This is a very efficient minion build, and looks almost identical to mine. Offering of Blood is so good it's scary; with a decent level in Blood, it's an instant 10+ energy boost for a small health hit, perfect for rapid-fire Fiend spawns. You'll need help to get that first kill, but after that you can build and maintain an army rapidly.
Wells and minion builds aren't really compatible, as you'll be wanting to use every corpse that drops for a new minion, and the best Well (Power) is Elite and would thus knock Offering off your skillbar.
If you want to work in your secondary, drop off Death Nova and/or the Res Sig. Monks will want Heal Area, obviously. Eles don't have much to directly support minions -- maybe a Ward or a Glyph. Rangers can use Serpent's Quickness to make Verata's Sacrifice castable more often, Favorable Winds to boost Fiend damage, or Healing Spring for post-battle minion healing support. Mesmers... well, EVERYONE can benefit from Energy Tap or Diversion, and I'm wondering about how effectively Energy Tap + Echo might replace Offering + Death Nova. (Echoing Verata's Sacrifice would let you keep it up for 51 out of every 60 seconds if timed correctly, even without a fast-recharge from a focus. You'd have a gap during Echo's cooldown, but that's all.)
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Sep 09, 2005, 03:53 PM // 15:53
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#9
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Stat point distribution: one sided
Skills: inefficient
Battle System: non-existant....
In both pvp AND pve, this build WILL fall flat on its face.
You WANT a secondary class in there to supplement your skills. Of all the classes, only ranger PROBABLY has the best chances at being pure class.
Right now, there's some questions you need to ask yourself and you can only say yes to ONE of them...
Do I want corpses to be useful as minions?
Do I like helping teammates stay alive?
Do I want to deal more damage than normally possible?
If you answer yes to more than one of them, you're diversifying WAAAYY too much and in the end, you'll be horrible at what you're doing.
Answer these questions and maybe I can come up with a battle system for you of some sort...
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Sep 09, 2005, 04:29 PM // 16:29
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#10
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Frost Gate Guardian
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I want to try out a neco build, but don't have time atm:
the Aggravator (mooched ideas from new summit necros)
Skills:
Life Siphon
Well of Suffering
Suffering
Animate Bone Fiend
Death Swarm
Consume Corpse (?)
Blood Ritual/Taste of Death/Soul Feast ( i prefer ritual)
Spiteful Spirit
I don't know if this is feasible (wide skill point spread). If worst comes to worst, keep death magic and curses, pump up soul reaping, and try and put enough into blood to get siphon to 2/2.
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Sep 10, 2005, 12:08 AM // 00:08
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#11
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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Quote:
Originally Posted by Jasso
I have minion master build and it looks like this..
Death - 16 (12+3+1)
SR - 10 (9+1)
Blood - rest of points +1
Blood of the Master
Veratas Sacrifice
Taste of Death
Animate Bone Horror
Animate Bone Fiend
Death Nova
Offering of Blood {E}
Res Sig
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Just about same as mine. cept instead of blood i dump rest oh the points into both curses and as secondary class monk: healing.
This allows my to suppliment dmg & conditions on mobs like Mark of Pain, or Spiteful Spirit. Or Rotting Flesh curse, any other mob curse abailable helps. And with healing i can use Heal Area, which not only heals me, but also heals me minions = more survivability for my army. =P two more cents...
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Sep 10, 2005, 12:14 AM // 00:14
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#12
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Academy Page
Join Date: Jul 2005
Guild: Droknar's Dragon Legion
Profession: Mo/W
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Quote:
Originally Posted by Yukito Kunisaki
Do I want to deal more damage than normally possible?
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What would you recommend? I have a low level necro (N/Me) that I just started that I want to bring up.
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Sep 10, 2005, 04:51 AM // 04:51
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#13
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Krytan Explorer
Join Date: Aug 2005
Guild: Ex Talionis [Law], Schindlers Fist [ouch]
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I have never actually tried a Minion Master. Is it fun to play as? might give it a go sometime.
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Sep 10, 2005, 06:03 PM // 18:03
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#15
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Krytan Explorer
Join Date: Jun 2005
Location: San Diego, USA
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Quote:
Originally Posted by Jasso
If you are going to use minion master, dont bother using wells. It just uses up precious corpses and minions are not wise enough to use wells properly
I have minion master build and it looks like this..
Death - 16 (12+3+1)
SR - 10 (9+1)
Blood - rest of points +1
Blood of the Master
Veratas Sacrifice
Taste of Death
Animate Bone Horror
Animate Bone Fiend
Death Nova
Offering of Blood {E}
Res Sig
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Ok, I have to ask, why two types of minions? Take out Fiend and replace with Barbs? Or Infuse Condition/Plague Sending?
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